About Me:
Engine Experience:

Ever since I was a kid, I’ve been captivated by the art of crafting worlds that spark joy and adventure. My journey kicked off in 2007, hammering away in Halo 3’s Forge tool, dreaming up maps that brought epic battles to life. What started as a fun way to kill time turned into passion project after passion project. Which I want to attempt to grow into a vibrant career in level design and game development. My mission? To weave unforgettable experiences into every map, inspired by the games that shaped me. I’ve had the thrill of collaborating with 343 Industries to curate playlists like Halo 5: Guardians’ Infection and Halo Infinite’s Big Team Battle playlists, shaping how players dive into the action. As a proud member of the Halo Infinite Forge Council, I work alongside top-tier Forgers to provide feedback and shape new features for the Forge toolset, pushing the boundaries of what players can create. Alongside this experience I have had countless in-depth experience collaborating with teams to get levels out as efficiently as possible. I had the privilege to gain a lot of that insight through my time at Electronic Arts as a QA Tester. While I was there I was fortunate enough to be mentored and have weekly design chats with Principal and Lead level designers on both Apex Legends and Battlefield 6. This experience alongside my indie experience I've had for the past few years has given me that unequivocal insight and drive to continue to learn and be open to be wrong on things that that I don't believe other juniors have. Beyond level design, I’ve dabbled in competitive gaming, clinching a tournament win and scoring solid placements with friends who share my love for the grind. When I’m not crafting maps or battling it out, you’ll find me whipping up something delicious in the kitchen, rocking out to alt and rock tunes, or diving into classic movies, TV shows, and games I missed growing up. I’m all about creating, connecting, and chasing the next big adventure—whether it’s in a game or IRL.


