Oil Factory POI

What is the Map:
The design of the Oil factory was my first Single Player PvE Design I've personally designed in the Unity Engine as a designer, with that being said the POI was focused on leaning into the Dieseldome lore of Rome discovering oil and taking over the world
So the first POI was then made into a factory, I tried to make oil-towers (like our modern day water-towers), pipes players could run along and across, and also a large oil-pit that's used for players to run fast through and use as a potential hazard for enemies (lighting it on fire)
My goal was to maximize fun with the factory environment while leaning into the aesthetic of Dieseldome
Walkthrough
Designing for Dieseldome
While designing this POI I had to keep in mind that
I was asked to incentivize players to wall-run over staying on the ground and to keep the general playspace relatively flat as they wanted the Flat Ground of of the map to be a no-mans land and the easiest place for a player to be shot/killed.
With this in mind I made sure to make sure almost all walls were accessible from one another to allow fluent momentum throughout each POI and across the middle.
Design of the Dome:
While designing these POIs the constraints had to be a quarter circle spacing within the entire arena that cant extrude past its section or into the middle as it was requested for them to be interchangeable within the dome.
While keeping this in mind I set a new scale for the arena, scales of each POI, and designed how large each middle structure would take up of the arena.
