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Grunge Valley

What is the Map:

Grunge Valley is a Battle Royale map in Halo Infinite, set in a dammed river with Forerunner materials, strip-mined by the Banished. They use it as an arena where Spartan prisoners fight to the death. Designed for fast-paced gameplay, it supports 16–24 players, much smaller than typical Battle Royale maps.

What was your role on the project: 

I led the project as the Overall Project Lead, Level Designer, and Artist for the map. I also worked on scripting but brought in a skilled scripter to ensure the project’s functionality was top-notch.

Level Design: George Bandy

Art: Geroge Bandy

Lighting: George Bandy

Scripting: Artifice, George Bandy

Design Philosophy and Goals:

The map design was shaped by three main constraints: the budget of the Forge Toolset, Halo Infinite's sandbox, and a maximum player count of 24. These influenced key design choices:

  1. Sandbox Challenges: Halo Infinite’s mostly hitscan weaponry required careful management of sightlines, encounter design, and weapon placement. To address this, weapons were organized into a tier system, with powerful long-range weapons included but limited by lower spawn rates and different variants that provided different damage values for ranged combat.

  2. Player Count Limitation: Unlike typical battle royale games with 40–100 players, Halo Infinite’s 24-player cap led to a compact yet dense map design. Research, including insights from a friend who worked on Apex Legends, informed the approach to create a fast-paced map that feels spacious enough to support 12–18 players across 2–3 points of interest without feeling cramped.

This balanced the constraints while maintaining an engaging battle royale experience.

Gameplay

POIs

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