Quarry POI

What is the Map:
Designed in the Unity Engine
The design of the Quarry POI was originally inspired by doing research for more POI ideas, this POI in particular taking inspiration from real life quarry sites and Quarry from MW2 & MWIII (2023)
I wanted this POI to be the simplest POI in the game with the most verticality, players are able to jump to and from the central crane to multiple other areas of the POI and out of the POI if possible. Alongside keeping it simple for players I wanted there to be open enough areas for AI to properly flow through the space and be able to be rounded up by the player while the player uses movement to round them up in a circle.
Walkthrough
Designing for Dieseldome
While designing this POI I had to keep in mind that
I was asked to incentivize players to wall-run over staying on the ground and to keep the general playspace relatively flat as they wanted the Flat Ground of of the map to be a no-mans land and the easiest place for a player to be shot/killed.
With this in mind I made sure to make sure almost all walls were accessible from one another to allow fluent momentum throughout each POI and across the middle.
Design of the Dome:
While designing these POIs the constraints had to be a quarter circle spacing within the entire arena that cant extrude past its section or into the middle as it was requested for them to be interchangeable within the dome.
While keeping this in mind I set a new scale for the arena, scales of each POI, and designed how large each middle structure would take up of the arena.
