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Remnants POI

Dieseldome Small logo.png

What is the Map:

Built in the Unity Engine for Dieseldome, the Remnants POI was focused on leaning into the Dieseldome lore of Rome discovering oil and taking over the world with the "Old Rome" being left behind

With this design I wanted the area to feel fortified yet destroyed from lack of caretaking, so I added elements of Old Roman encampments alongside a destroyed section of the old Coliseum as defining landmarks of the POI, alongside with a giant crane hovering over the map to allow for easier traversal.

 

With the destruction I tried to balance it as well as I could with destruction that impacts player experience without it impacting how fluid it feels to move within the space. 

You can play the demo Now on Steam where this POI is featured:  https://store.steampowered.com/app/3249480/DIESELDOME_Oil__Blood_Demo/

Dieseldome was my first attempt in designing Single Player Level Design for a high octane game.

Walkthrough

Gameplay

Designing for Dieseldome

While designing this POI I had to keep in mind that

I was asked to incentivize players to wall-run over staying on the ground and to keep the general playspace relatively flat as they wanted the Flat Ground of of the map to be a no-mans land and the easiest place for a player to be shot/killed.

With this in mind I made sure to make sure almost all walls were accessible from one another to allow fluent momentum throughout each POI and across the middle.

Design of the Dome:

While designing these POIs the constraints had to be a quarter circle spacing within the entire arena that cant extrude past its section or into the middle as it was requested for them to be interchangeable within the dome.

While keeping this in mind I set a new scale for the arena, scales of each POI, and designed how large each middle structure would take up of the arena.

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