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Temple POI

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What is the Map:

​Designed in the Unity Engine

The design of the Temple POI was originally inspired by my thought of a Mount Olympus style temple and Black Ops 4's Zombie map "IX"

I really wanted to have something very simple yet has layers that allow players to properly round up enemies while also allowing them to get out of dodge in almost any situation.  The circular room in the center of the POI was directly inspired by IX in the shape but not function, the central gravity lift of oil acts as an entrance to aerial enemies but also allows the player to push enemies into the oil to get them away from the player

Wallrunning on this POI was tricky so I tried to incorporate as many walls that connected to a more vertical piece as I could while also allowing players to not have too many options

Walkthrough

Designing for Dieseldome

While designing this POI I had to keep in mind that

I was asked to incentivize players to wall-run over staying on the ground and to keep the general playspace relatively flat as they wanted the Flat Ground of of the map to be a no-mans land and the easiest place for a player to be shot/killed.

With this in mind I made sure to make sure almost all walls were accessible from one another to allow fluent momentum throughout each POI and across the middle.

Design of the Dome:

While designing these POIs the constraints had to be a quarter circle spacing within the entire arena that cant extrude past its section or into the middle as it was requested for them to be interchangeable within the dome.

While keeping this in mind I set a new scale for the arena, scales of each POI, and designed how large each middle structure would take up of the arena.

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