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Lava Vent POI

Dieseldome Small logo.png

What is the Map:

Built in the Unity Engine for Dieseldome: Oil and Blood, the Lava Vent was originally inspired by my memory of Lava Levels in old PS1 and PS2 games I used to play, deep lava pits to have as a hazard that occasionally enemies would fall in.  This was a core design principle of the area and to make it as simple as possible.  This is the simplest POI in the entirety of Dieseldome.  Players are able to use all walls the most fluently and are encouraged to use the lower areas of the POI more than the upper areas with the highest being the flattest areas of the POI making it the most dangerous (design intention asked for by devs)

You can play the demo Now on Steam where this POI is featured:  

https://store.steampowered.com/app/3249480/DIESELDOME_Oil__Blood_Demo/

Dieseldome was my first attempt in designing Single Player Level Design for a high octane game.

Walkthrough

Gameplay

Designing for Dieseldome

While designing this POI I had to keep in mind that

I was asked to incentivize players to wall-run over staying on the ground and to keep the general playspace relatively flat as they wanted the Flat Ground of of the map to be a no-mans land and the easiest place for a player to be shot/killed.

With this in mind I made sure to make sure almost all walls were accessible from one another to allow fluent momentum throughout each POI and across the middle.

Design of the Dome:

While designing these POIs the constraints had to be a quarter circle spacing within the entire arena that cant extrude past its section or into the middle as it was requested for them to be interchangeable within the dome.

While keeping this in mind I set a new scale for the arena, scales of each POI, and designed how large each middle structure would take up of the arena.

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