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Cascade

What is the Map:

Cascade is a symmetric Halo Infinite BTB map (24 players) set on a hydroelectric dam releasing excess water. Every 2 minutes, water surges through the two middle tunnels, pushing players and vehicles off the map. It’s primarily designed for Capture the Flag (CTF) gameplay.

What was your role on the project: 

On this Project I was the Level designer, Scripter, and Artist on the project, with some help from my friend Eric Metzler on the Art.

Gameplay

Design Philosophy and Goals:

I aimed to achieve three goals with the Cascade map:
1) Create an impactful and fun water-based interactive element
2) Design a straightforward map that feels like a massive hydroelectric dam
3) Make the full Halo Infinite vehicle sandbox accessible.

The first two were accomplished by designing specific areas for a futuristic dam with clear water interaction zones. The third was trickier due to some vehicles being considered overpowered. To balance this, ground vehicles must risk jumping across the map’s middle, where water can sweep them off, while air vehicles are left exposed to team-fire, ensuring they’re viable but not dominant.

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